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    <loc>https://www.myksanders.com/work-jasper</loc>
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    <lastmod>2025-11-23</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727498039393-IHALEY6HNM3VE3995NXR/untitled.png</image:loc>
      <image:title>Work - One D&amp;D to Rule Them All</image:title>
      <image:caption>One D&amp;D is the code name for the next generation of D&amp;D, a digital table top designed to feel like you were sitting around table with friends, minis and a story. My responsibilities were in scene layout, lighting, cinematic camera animation, art direction, rendering and editing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727585250946-S0SWZ06FIZ3MK0GG1CW1/THB.png</image:loc>
      <image:title>Work - Magic the Gathering</image:title>
      <image:caption>As a motion designer for Wizards of the Coast in Creative Marketing, I collaborated with world class designers, artists, and art directors. My work spanned key art animation, game capture, motion and graphic design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727576382610-NNX1FM6967F9J08UCXAX/ContentCards.jpg</image:loc>
      <image:title>Work - Next Generation Storytelling</image:title>
      <image:caption>During my tenure at Disney, we prototyped everything from how we might create new interactions to drive theme park rides to celebrating your brand affinity at social events, and even how your digital avatar might have adventures along side you while at Disney Parks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727592686239-Y1VNR75SMUK8RVI0DJSI/rudy-siswanto-cu2.jpg</image:loc>
      <image:title>Work - Spellslingers</image:title>
      <image:caption>Spellslingers was a mobile first multiplatform game based on Magic the Gathering. It focused on faster more accessible gameplay featuring iconic characters and cards, but in bite sized card battles. My work focused on motion design, game trailers, paid media and game capture.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727583343714-LQJH97EL4CQYUDVE3P5W/GolbRaid_DA.jpg</image:loc>
      <image:title>Work - Dark Alliance</image:title>
      <image:caption>Dark Alliance is a third-person action role-playing game published by Wizards of the Coast, for this project I did game capture, as well as provided support for external partners in game capture. I provided triage with the develop team, tool development and support for multiplayer capture sessions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727898095070-SP0Y5SF15QJOJ8U1YJ5I/MonsterManual.png</image:loc>
      <image:title>Work - 3D Product Rendering</image:title>
      <image:caption>For Wizards of the Coast, I created virtual photography product images, sometimes final, sometimes conceptual. From Magic the Gathering cards with new print technologies, to product displays for new books, or dice. Newly responsible for product renderings, I use Arnold Renderer with PBR materials to level up the realism of these renders.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727672602251-E584A1MD0Y369M8JV8JO/HighresScreenshot00003.png</image:loc>
      <image:title>Work - A Playground for Experiments</image:title>
      <image:caption>Less structured posts here, showing a thing or two in Unreal Engine. Experiments and purposeless play. One of my passions is learning. I'm always pushing and evolving my craft. Here are a few things I've executed on that journey.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1731993296585-PBG422Q2RIAYB5INDRCQ/PModernClassical.png</image:loc>
      <image:title>Work - Private Gallery</image:title>
      <image:caption>Experiments in rendering, shaders, and illustration. These are non-project works, fits of inspiration, spontaneous and unplanned.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727500703649-3B5OWIVCT5OAGA8BQ2CX/Full%2Bcopy%2B2.jpg</image:loc>
      <image:title>Work - Firewalk Studios</image:title>
      <image:caption>Concord is a 5v5 competitive shooter for PC and PS5, it featured impressive visuals and engaging gameplay. As Senior Graphic Designer, I was responsible for creating and maintaining visually consistent brand identities, partnering with production, publishing, and marketing. Creating visual assets such as logos, illustrations, layouts, and graphics for various marketing materials for Concord and Firewalk on dedicated social media channels.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727987200303-K191TGBMBCHRJJGCG9QA/image-asset.jpeg</image:loc>
      <image:title>Work - Magic's Secret</image:title>
      <image:caption>Secret Lair is an exclusive, direct to consumer, limited-time selection of unique cards (usually 4 to 8). I designed the look and feel for the first drops, and set the direction to evolve for future ones.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1731956592678-TRAWRR9MKEAWQ08BMD4Y/Tibalt_ref%2Bcopy.png</image:loc>
      <image:title>Work - Of Angels and Devils</image:title>
      <image:caption>This Spark AR project needed 3D art, 3D Animation, and Technical Artistry and Design. As a generalist, the type of project I’m more than happy to execute. The brief for this project was fairly simple, for the Double Masters release, Wizards of the Coast wanted to release a pair of Instagram filters that engaged players to choose a faction, Angel or Devil, to celebrate a widely anticipated release for a set packed with powerful cards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1731880018141-P2SW7OV73O6ZRVIEDHGH/VC_Orb_Earth2.png</image:loc>
      <image:title>Work - Getting To Space Is Hard</image:title>
      <image:caption>Spaceflight Industries is a private aerospace company specializing in geospatial intelligence, providing rideshare, and satellite imaging services, as well as satellite manufacturing. I served as the creative services manager, providing video, animation, motion graphics, audio engineering, photography, editing, social media marketing, and everything creative.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727575223311-3LZS23TJUTA8V3XT3KPZ/akirabikeslide.jpg</image:loc>
      <image:title>Work - NEON DYNASTY</image:title>
      <image:caption>I had the honor of defining look and feel for Kamigawa Neon Dynasty’s campaign look and feel. Exploring themes of memory, optimism and the boldness of breaking from tradition. The success of this campaign became the blueprint for how future campaigns for Magic would run.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/1727480269882-M7P83A3W1TP7NIBJU8AU/Walkout_Concept01.png</image:loc>
      <image:title>Work - XR Photobooth</image:title>
      <image:caption>PHNTM created a fully custom virtual production photobooth experience with bespoke backend software. Fans signed up by submitting their names and choosing jersey numbers, triggering our system to generate custom graphics in real-time. Using virtual production technology, we composited front and back plates as fans walked through the booth, creating broadcast-quality 15-second intro videos. The system automatically texted videos to users for immediate social sharing.</image:caption>
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  <url>
    <loc>https://www.myksanders.com/demoreel</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-09-29</lastmod>
  </url>
  <url>
    <loc>https://www.myksanders.com/who</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2025-11-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/51e48172e4b047cfb5856ec2/a8a853b7-7a82-44ba-b612-7424451d3c25/awakeningspan.webp</image:loc>
      <image:title>Who - Make it stand out</image:title>
      <image:caption>The Awakening| @ Haines Point, Washington D.C by .J. Seward Johnson Jr.</image:caption>
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  </url>
  <url>
    <loc>https://www.myksanders.com/getintouch</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-01-02</lastmod>
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